Over the years of playing various projects, we have not only been able to acquire a bunch of useful skills, but have also acquired our own gaming habits. Many of them, like the habit of using quicksave all the time, is a classic. But there are certain weird gaming habits that we cannot explain, but in most cases we have them. Here are some interesting and at the same time strange habits of gamers.
Permanent brightness setting
In many games, gamma settings are poked under our nose at the first launch. Well, you know: "make it so that the image on the left was visible, and on the right almost invisible."
In my life, there has never been such a thing that I just skip the brightness. It got to the point that when I am not allowed to do this at the first start, I myself go into the settings and change it. The absurdity is that, most likely, I'm used to this procedure and I just can't help but move this slider.
Gathering rare resources on the principle of "shob boulo".
Gamers are thrifty people. We constantly find certain consumables that are rare or especially difficult to craft. We get them in a hard quest or after learning a special skill. This also includes rare grenades or ammunition. After that, we set them aside for a rainy day to use in the boss fight. You have collected a legendary collection of consumables, and now the final battle ends - the last cutscene, and the consumables were never used.
I don't know how it comes out, but I constantly have a feeling that the final battle will be so large-scale and cool that without all this I will simply die and have no right to use special consumables before. After all, if the boss blows me to pieces in the middle of the game, what will happen to me when I get to the last one? Let it be better.
This is a classic, but at the same time the most strange gaming habit. It would seem that everything is in order, you are fully armed, full of HP, ready to go into battle, but hell, the store has 29/30 rounds. And you recharge it. After all, if you don't, you will probably lose.
You can understand: it is better to reload yourself at a convenient moment, but when there are still cartridges, than to reload in the wrong one, when the clip is empty. But it just doesn't work that way in real life. Basically, we shoot half of the magazine and just throw it away. I think at one time I was influenced by the first Half-life, where each NPC considered it his duty to tell me to recharge if the store was even a little empty.
Fortunately, there are games like Mafia, where if you throw out a magazine with cartridges, you lose part of the ammunition, which weaned you off from eternal reloading.
View Wiki and Guides to Know How Much More to Play
It's not even a matter of looking at whether I was able to complete all the quests. For some reason, I just need to know how much is left to play until the last level or how long it will take me to complete the game. Recently, while playing Doom Eternal, I looked from time to time how much I had left until the last mission. I guess I'm doing this trying to stretch the pleasure or to know that the fun is yet to come.
Persistent save in different slots
And yes, this is such a common thing that many made fun of it. You hit F5 like crazy to quickly save every 15 seconds, because that way you feel safe.
But I probably am amused by another habit - to save in several slots manually. In many games, when you exit the game, it can autosave you, but even so, with autosave and quicksave 5 seconds ago, I also save manually.
Another confusion when I do it in two slots at the same time. Don't ask why, I don't know myself, but I'm so calmer.
I suppose this is due to the times when for no reason a single save could simply crash, and falling into such a trap you begin to distrust every game. This has not happened to me for over 5-6 years, but I still do it. I think for many of us this is just another variation on pressing F5.
Buy and not play games
You know perfectly well what I mean. How often does it happen that you buy a game at a sale that you have wanted for a long time, but you still don’t launch? I still don't have KOTOR 2 running.
What can we say about the hundreds of games received for free on Steam, EGS, Origin, which were never launched by me and fell into a dark abyss called the "Planned List". Why is this happening? I have no answer.
Taking the long way
If you, like me, have been playing since childhood and caught the games of the late 90s and early 00s [and those who played before, all the more so] you know that if we are offered to take a short path or a long one, it is better to choose second.
The treasures, secret rooms and collectibles that have been ubiquitous in games since time immemorial have developed a natural reflex in us to explore anything that seems hidden or mysterious. They taught us that if the game makes us move forward, we must first check what awaits us. That perhaps there is a cave behind the waterfall, and if not, then at least a chest.
This particular habit turns out to be very useful - it is always better to have more valuable items and materials. Even if we sometimes get trapped in less obvious paths. Now this does not occur so often, but I remember the feeling that I would be punished for laziness. And if suddenly you didn’t think of finding an item that no one talked about to use to get a good ending - everything will end sadly. Similarly, when I am given a choice of a quest with a difficult or easy path of passage, I will always choose a difficult one.
Talk to each NPC
Most often this is a feature of RPGs. You came to a new city and received a quest. Cool, but first we run all over the city and talk to absolutely every NPC we can talk to. And we will talk until the dialogue parameters start to loop and repeat. In other words, we will be 100% sure that they have nothing more to add.
Only then can we finally go to complete the quest. Similarly, in dialogues. We will never leave it until we activate all possible variants of the lines, even if they are not important for the plot.
Come up with your own plot
Usually we can come up with a sandbox plot like Mount and Blade. That's why they are real sandboxes. But I'm talking about what's left in my childhood - to come up with my own stories for games, instead of the original ones.
I can't say that my parents followed what I play, so I played everything and even games with an adult rating. Now I understand that it is not dismemberment and blood that really makes adults play, as politicians think, but a serious plot, dialogues and stories. And as a child, due to the fact that I was a simple stupid child who launched GTA: San Andreas - I did not understand anything in the story, so I came up with my own, understandable plot.
And this was in many games and how warm it is to remember. What I liked the most was coming up with stories about how a character became a superhero and using cheats to give him superpowers.
You can do this now, too, thanks to Creative Modes in many games, but that's not the case.
The Topic of Article: Strange Gaming Habits.