We often talk about all kinds of madness that gamers do in certain games, and then laugh together with trash. However, we are all human, and each of us is not alien to goodness. Even in the history of video games, there have been times when people have come together to help someone or do something good. This applies to developers too. Today we will tell you about good deeds associated with games.
Battlefield 1 Christmas Truce
In the history of World War I, there is one such landmark event as the Christmas Truce of 1914. On this day, Christmas Eve before Christmas on the Western Front, many soldiers on both sides ceased hostilities. They exchanged congratulations and songs through the trenches, in some cases soldiers even left the trenches and met to exchange souvenirs and congratulations. There are even known cases of joint burial of the fallen.
When Battlefield 1, which was dedicated to the First World War, was released, in tribute to all those who died on the real front, the players decided to arrange their in-game Christmas truce and not shoot on Christmas Eve, DICE, in turn, decided not to interfere with this. This is a pretty noble moment. However, as always, there were dissatisfied and with comments like: "I paid money for a military shooter, to hell with you and your truce!" They started to kill. It's a shame it ended like this.
There was one very active user in the horde guild who died of a stroke. Her friends knew how much she loved the game, so they decided to arrange a funeral march in the game so that the guild members could say goodbye to her. The players knew she enjoyed the winter and fishing, so they held a funeral in Winterspring. They also posted warning signs asking them not to touch the funeral participants to avoid a fight.
Alas, the members of the Serenity Now guild thought it was very stupid and the game was not suitable for this. They attacked the procession and the battle began. Yes, this is not a real funeral, but still people gathered to honor the memory of their deceased friend, and it's a pity that for some this is not an argument.
A Good Farewell in Final Fantasy 14
A similar situation, but with a normal outcome, was in Final Fantasy 14. The player under the nickname Codex Vahlda, who played as a bard of the 50th level, was dying from a nervous system failure. He was in the hospital, and his family gathered there to say goodbye to him. Many players found out about this and began to gather on one of the servers in the company's free house to pay tribute to this player. As a result, several hundred people came to the service, and other gamers began to gather for the same on other servers.
People bowed, lit lamps, or sat. As a result, this event began to be broadcast on one channel, and it was included in the Codex Vahlda ward so that he could watch it. History is silent about whether he was conscious or not, but still, I can't help but touch such situations.
Blocked Elite Dangerous Station
In the space game Elite Dangerous, one player who had a cancerous tumor wanted to get to Dove Enigma station before dying. Alas, when he almost flew, it was discovered that some trolls had blocked it, and the station was inaccessible. At that time, there was a gap in the game that the developers could not fix in any way: the stations could be blocked, overloading them with unknown artifacts. Dove Enigma was a long way off, so someone thought it funny to block it so that people who got to it would realize that they were wasting their time. The developers apologized to the gamers, and over time they fixed this bug.
But before that, several people decided to fix the Doll Enigma situation manually. They brought meta alloys to the station, which helped to level the station's vulnerability to artifacts, and it started working again just in time for the arrival of the same player.
Bethesda Honors Deceased Fan
As already mentioned, good deeds in games are also done by developers. So, one Reddit user wrote a big post about how Fallout 4 helped him cope with the death of his father and survive depression, as well as the fact that his brother Evan was very sick and suffered from diabetes. Evan was also a very big Fallout fan. Bethesda decided to send the brothers a package with collectibles, alas, by that time Evan had died. The studio decided to do it differently, and in the World Of Nuka Cola expansion they created the character Evan, named after a late fan who lives near the main location.
First Player to Fallout 76 Behind
Bethseda has another similar act. Even before the last Fallout was released, the studio found out about a 12-year-old Wes fry from Virginia. The guy from 5 years old fought with a malignant tumor of the sympathetic nervous system. His mother wrote a post on facebook that his son, who was an ardent Fallout fan, is in very poor health and the boy is afraid that he will not live to see the release of Fallout 76.
Assistant project manager Matt Grandstaff, along with several developers came to the boy's home with gifts, including a copy of the T-51 power armor helmet signed by Todd Howard, as well as a copy of the last game. They spent a full day with Wes so he could enjoy the game. Alas, they could not leave her, so the game worked that day specially in the conditions created for him. However, his parents said that it was a very happy day in his life. Unfortunately, the boy soon left this world before the release of the game.
Gabe Newell helped Portal writer recover
The man who wrote the scripts for Portal and Portal 2 Eric Volpo in 2004 found out that he had ulcerative colitis - a disease that provokes fever, persistent diarrhea, exhaustion and sudden weight loss. In this regard, Gabe gave Eric a long paid vacation so that he could recover, and also, to support, changed his job description to “You did your job at Valve, well done. Now return home to your wife, get well and come to us recovered. " This is the real subordination. Eric is healthy now.
Elite Dangerous Rescue Team
Elite Dangerous has an explored area, behind which is empty space. Players often try to fly there as far as possible in order to set a record. One such gamer decided to climb into the void for a record, and he ran out of fuel. His character was stuck there for three months. So everything would have ended, if not for the group of rescuers "Fuel Rats". These are united like-minded people who deliver free fuel to players lost in space and save them.
They saved the record holder's grief and spent 600 hours on the operation!
This is impressive. These were the most famous acts of kindness in games.
The Topic of Article: Situations where gamers have done good.