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Real hardcore in 25 minutes of Shadow of the Tomb Raider gameplay (Topic)

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Real hardcore in 25 minutes of Shadow of the Tomb Raider gameplay

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The final chapter of Lara Croft's Shadow of the Tomb Raider adventures will be not only the darkest part of the series, but also the most difficult. The creators of the game worked hard to ensure that the player was imbued with the complexity of the adventure and as much as possible got used to the role of the tomb raider. The new Shadow of the Tomb Raider gameplay cutscene showcases the passage of 25 minutes of the game on the highest difficulty, aptly called by the developers "Deadly Obsession".

Hardcore mode will offer a huge number of gameplay changes, among which there are both classic damage and health multipliers for opponents, as well as more interesting moments. It is worth starting with enemies who have replaced night blindness with eagle's vigilance, so it will become much more difficult to hide from enemies and sneak behind the lines. But you still have to make your way behind the backs of the adversaries, because the automatic health regeneration in battle is disabled at maximum difficulty.

Additional problems for the player will be provided by an almost completely disabled interface. There is no ammo counter in the clip, or even highlighted enemies in the "detective" mode, so when stealth and battles in Shadow of the Tomb Raider you will have to focus on memory and hearing. Also, markers and roughness on the rocks will be disabled, suggesting where to move on in the story. And the most important feature of "Deadly Obsession" is the absence of checkpoints and the opportunity will remain only at a kindled campfire in the camp. By the way, making a fire will also require resources.

The release of Shadow of the Tomb Raider will take place on September 14 this year, and to find out what else the developers will surprise the developers in the new action-adventure game, you can check out the main facts about the game.

The Topic of Article: Real hardcore in 25 minutes of Shadow of the Tomb Raider gameplay.
Author: Jake Pinkman


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