Due to the imminent release of Mortal Kombat 11, the developers continue to share details of the continuation of the legendary fighting game. As a news source, let's take the Playstation Blog, to which the creator of the series, Ed Boone, talked about the plot, the new character of Kronika and the innovations of the combat system.
The MK11 storyline continues the time travel theme that Mortal Kombat 2011 started developing. As you may remember, in MK 9, Raiden sent a message to his younger version to prevent defeat in the battle with Shao Kahn. In the new part, we will be able to witness how the new chronology of the series alternates with the classic MK 1, MK 2 and MK 3. Ed Boone also noted that one of the main plot features will be the meeting of classic characters with new versions of themselves.
A special role in the plot will be played by the new character Kronika, who is able to manipulate time and will try to prevent Raiden from rewriting history. Although she plays the role of a key antagonist, it is difficult to call her a "villain" in the classical sense, since Kronika really believes that the actions of the God of Thunder will upset the balance of forces of evil and good, which will lead to disastrous consequences.
Kronik's character in Mortal Kombat 11 will not be playable and, like Shao Kahn from the classic parts of the series, will only be encountered as a boss. It is important to note that Ed Boone refers to Kronika as “the boss of the bosses,” so expect some really intense fights with the series’s first female boss.
The previously presented new fighter Geras in the story is Kronika's henchman and is also endowed with the ability to control time. Whether more characters capable of manipulating the fourth dimension will appear in Mortal Kombat 11, Ed Boone declined to comment.
Now let's go through the combat system, calculated to significantly change the usual gameplay of the series. In the new MK, the emphasis shifts from furious combinations to short, sharp, powerful hits. Long-term combos will still remain in the game, but will no longer be decisive for the outcome of the fight.
Customization, peeped from the previous project of the developers of Injustice 2, performs two functions at once: aesthetic and gameplay. A solid supply of jewelry and weapons will allow both to give a fighter a unique appearance, and to significantly change the range of strikes and combat characteristics of strikes. This approach should give the battles an element of surprise and increase the replayability of Mortal Kombat 11.
“I always feel like it's time to make a change. There is such a thing as the itch of nostalgia. It is important to overcome it and add something new to the game, which is why, in my opinion, the Mortal Kombat series remains relevant "- said Ed Boone.
Mortal Kombat 11 is slated for release on April 23rd for consoles and PC, and on May 10th, the developers plan to release a version of the game for the Nintendo Switch console.
The Topic of Article: New Details for Mortal Kombat 11: Time Travel Story, Characters and Combat System.