How the new Call of Duty turns you into a monster (Topic)

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How the new Call of Duty turns you into a monster


The new Call of Duty is causing a lot of controversy. She talks about countering terrorism and how one of the most powerful militaristic forces in the world is using its best technical weapons to counter the threat of the 21st century. We have night vision goggles, a lot of cool weapons, air support and soldiers with honed discipline and obedience. When you storm the house and turn off the light in the room with the enemies, they already know that they have lost the battle, because all the advantages are on your side.

Even so, you have to decide in a split second whether the woman is running to grab her child or the detonator. A terrorist hiding under the bed with a knife can attack you in a split second, and you won't even have time to react to it. The game's most intense moments don't come in a gunfight, but when you try to find your target in a building filled with civilians, not knowing when it is safe or necessary to open fire. Modern warfare is complex. Your job is not to kill the enemy. The difficulty lies in trying to understand who your enemy is. We've translated Polygon's material for you, where the author talks about how Call of Duty Modern Warfare turns you into a monster.

Modern Warfare was built on a new engine, and playing it on a PlayStation 4 Pro connected to a 4K TV is a great way to spend an evening [although I'm sure it looks better on PC].


The franchise has always balanced between depicting how war turns into a monster, while at the same time showing us people who have already become monsters. At times, the episode made you feel overwhelmed by the murder. The new engine makes what is happening look, sound and feel even more "real" and only heightens all this tension.

To a large extent, the game attempts to portray the inhumanity of proxy war [also known as “war with other hands”]. How can you follow the basic rules of war when the enemy is not adhering to the classic form of conflict? The game tells us that all military clashes today are asymmetric [when opponents use radically different strategies and tactics - WorldOfTopics]

I spent a lot of time playing the game, moving slowly through crowded places, trying to figure out when it would be safe to kill my target. Killing civilians ends the game in most situations. However, there are times when the death of an innocent person does not affect your progress in any way. Shit happens - the only answer. In the fog of war, everything looks like a threat. It's not your fault if your bullets sometimes kill the wrong target.


The story tells about the terrorist organization Al-Qatala, the freedom fighters of a fictional nation called Urzikstan, American and British soldiers and chemical weapons. In the world of this game, you will have to compromise between what you believe in and what you see. The game features executions of civilians, death row, and a scene in which you play as a little girl watching her mother die.

The game tends to plunge your face into the dirt, which can discourage you from continuing. For example, in one scene, supposedly good guys bring the wife and child of a captured soldier into the room to torture him. I don't know what actually happened in that situation, because the game makes it possible to leave the room and not look at it.

It would seem that I did not put my hands to this torment. But be that as it may, I am still a participant in hostilities, like many others, committing war crimes. Does it matter that I decided to leave my hands clean this time since they are already dirty and getting dirtier. I don't know if I should rethink the game and look at this moment next time.


Modern Warfare is based on the same ideas as the movie "Sicario", which shows a world where good guys have to go bad in order to fight evil, and are ready to do anything and kill anyone for their own purposes.

At one point, you're told to make sure the bad guys are still afraid of the dark and what's hidden in it. We realize that by fighting monsters, we risk becoming a monster on our own. This is a completely new idea, but it stands out from past games.

But the real game becomes uncomfortable when the developers make good guys out of monsters. These are bad people who do bad things for good, in the context of the game. However, bad people are bad anyway.


And the question arises, how realistic the game displays the world. When did it get so bad? Call of Duty itself has a rather narrow field of view, where people acting in political interests don't change the world for the better. This version of the world may be flawed, but hey, what else can people do with guns in their hands? Developers have not created them, they are simply dealing with the fact of their existence. It always feels like the moral of the story is that if the "good guys" ever break the rules, or perhaps drop their weapons, the bad guys will win by default.

The author summarizes the following:

Call of Duty: Modern Warfare brings us one of the best story-driven campaigns the franchise has ever had, filled with complex politics, intrigue and brutal moments of violence. This is a world of thickened colors, in which it is impossible to remain on the side of the angels if you want to somehow change it. I felt fear and regret, at times my heart pounded in my chest, and my pupils dilated.

This is a thrilling ride that tells a story but doesn't answer the remaining questions. The game says that sometimes you can't help but do bad things, because there may be no other choice. So why not do what we do best: plunge into darkness, bathed in infrared light, and be prepared to eliminate any hostile forces from the face of the planet, knowing that your actions could lead to even more violence.


It's a cycle, endless and ruthless, and heck, the game makes you realize how immoral you are by plunging into its role. And when it ends with a sequel set-up, you know you’re likely to experience that feeling again.

The Topic of Article: How the new Call of Duty turns you into a monster.
Author: Jake Pinkman