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Neural network bans cheaters in CS: GO, Star Wars Jedi: Fallen Order the best-selling Star Wars game - this week's game news digest from Cadelta. Part three (Topic)

World Of Topics » Games » Neural network bans cheaters in CS: GO, Star Wars Jedi: Fallen Order the best-selling Star Wars game - this week's game news digest from Cadelta. Part three

Neural network bans cheaters in CS: GO, Star Wars Jedi: Fallen Order the best-selling Star Wars game - this week's game news digest from Cadelta. Part three

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Also in the digest: new details of Cyberpunk 2077, co-founder Kenichiro Imaizumi left Kojima Production, Sony patented technology for transmitting game events.

The gamer created a neural network that helped ban 15 thousand cheaters in CS: GO

Everyone hates cheaters and fights them without any pity. In CS: GO, as in any major competitive game, they are a dime a dozen. They are caught by Valve themselves, esports platforms, as well as players. One of them hunted well.

A CS: GO player under the nickname 2Eggs has created a neural network called HestiaNet that can catch cheaters. He gave her game data from 2015, and she was able to track down suspicious players. He named his system after the ancient Greek goddess Hestia, who heals people and is the keeper of the hearth. Home is CS: GO, and cheaters are a disease that its AI must destroy.

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Now the neural network has analyzed more than 17 thousand suspicious cases, of which it has complained 15 356 times. In the end, 15,104 players were banned. Bravo.

Star Wars Jedi: Fallen Order is the best-selling game in the franchise

Last time we wrote that following Jason Schreyer's leaks, EA gave the go-ahead to Respawn to create a sequel to Star Wars Jedi: Fallen Order. However, then we did not have official data yet. It is now revealed that in the first two weeks, Star Wars Jedi: Fallen Order was the top-selling Star Wars game on PC at launch. The company said it is also the highest-rated Star Wars game in this generation of consoles. Although no sales figures were provided.

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Recall that you play as Cal Kestis, one of the few Jedi who survived the imperial purge of the Inquisition by Order 66. Together with the hermit team, consisting of a former Jedi, a strange pilot and a cute droid, we will take the first steps towards the restoration of the order.

New Quests, Criminal System and Reasons to Replay the Game: New Cyberpunk 2077 Details

During the conference, Q & And in Warsaw CD Project Red spoke about new details of their game - reports VG24.

CD Projekt Red strives to create an extremely deep game. For example, the cycles of day and night will affect gameplay. Some buildings will be weaker at night, and the quest scenes may differ depending on whether it is day or night.

The city's police will also be made more realistic to match the general atmosphere of decline. So, if you are going to commit petty crimes in front of law enforcement officers, for example, you want to beat up some dude. They will pretend that nothing is happening. Camon, we have this every day here. But if you walk with a cannon at the ready, and even more, shoot someone - the chase will begin.

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Side and main quests are also much wider than in the same third Witcher. The quest structure in The Witcher 3 is similar to the branch from which other branches grow, and they often fall back to the main one. On the contrary, in Cyberpunk 2077, more branches grow from side branches, which can intertwine with each other. This means that side quests can both link and move into other side quests, which also affect the quests around them to a much greater extent than in The Witcher. In all of these branches, it will be difficult to find one playthrough that is exactly the same. There is also the option to continue the game after the main story has been completed. And because of such a rich variety, it will be interesting for you to play the game in a different way.

Co-founder of Kojima Production Keichiro Imaizumi left the studio

After Death Stranding was released a month ago, it became known that the producer and co-founder of Kojima Production Keiichiro Imaizumi has left it.

He previously worked with Kojima on Metal Gear starting in 2001. He most recently served as a Producer for Guns of the Patriots, The Phantom Pain and Metal Gear Rising.

The reason for leaving remains unclear, but one of the sources said it was due to disagreements with the other management of the studio. It is worth noting that Imaizumi did not participate in the worldwide Death Stranding tour, and the producer himself did not comment on his departure.

Let us remind you that Death Stranding will be released on PC next year.

Sony has patented technology that allows players to exchange situations in the game

In November, Sony patented the scene tagging technology. It allows players to save gameplay situations and transfer to each other. Perhaps this technology targets the Playstation 5. But that's not certain. In most cases, these situations are an attempt to catch a ghost. The motives of the company are never clear.

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Most likely, this system works like State Share from Google, which will appear on Google Stadia in the future. It will allow you to share the state of your game world with other people.

Metadata can be used to shape the state of the creator in your game. This is how the other person can survive the fight, race or any other incident that the first user had.

That was all the big news at the end of the week. Stay tuned.

The Topic of Article: Neural network bans cheaters in CS: GO, Star Wars Jedi: Fallen Order the best-selling Star Wars game - this week's game news digest from Cadelta. Part three.
Author: Jake Pinkman


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