Leonard Boyarsky and Tim Caine have quite sophisticated tastes, unlike many other developers. Where some say Star Wars is the root of their inspiration, these two talk about early 20th century fiction. It was she who helped them create Fallout and The Outer Worlds. US Gamer spoke with the RPG developers to find out what to read, watch and play after completing The Outer Worlds.
The Outer Worlds is similar to Futurama and Firefly. Boyarsky boldly cites them as projects that inspired him during his creation. Moreover, the roots of the game are much deeper. After all, Boyarsky, in particular, is the type of person who will try to answer the questions: "What if William McKinley had never been shot?" or "What would the future look like if microcircuits were never invented?" And it is in this depth that the things they want to recommend are hidden.
What to read: Night Land by William Hope Hodgson 
Kane and Boyarsky go out of their way to recommend one particular book - Steel Grip. Both the book and the film contain the same tone of storytelling that the developers tried to convey to The Outer Worlds. But Kane says that in his head she mixed with many other works:
“It's hard to explain, but creating the game we made a whole cultural hodgepodge. That is, to understand us, read the cosmic literature of the 50s, and then read the story of the early twentieth century about the robber barons and then you will understand what we mean, "says Tim Cain.
Boyarsky is more specific and recalls the rather little-known book "Night Land" by William Hope Hodgson. First published in 1912, the novel depicts a world in which the sun has gone out and humanity is battling dark forces that have come from something called The Last Redoubt. G.F. Lovecraft called this book “one of the most powerful works of dark imagination ever written.”
Boyarsky also refers to another interesting subject from the early 20th century pertaining to "N-rays", which was the hypothesis of the French physicist Prosper-Rene Blondlot in 1903. “I also turned to research from a French scientist who believed he had discovered a completely new form of radiation. However, he was completely discredited and his career was over.
Naturally, they are real in the Obsidian game. With the way the game appeals to the obsessions of science of the time, The Outer Worlds can truly be called a game that came to us from the early 20th century.
What to watch: Brazil by Terry Gilliam 
When senior story designer Megan Starks joined the development of the game, Boyarsky asked her to immediately watch Brazil, Terry Gilliam's surreal deconstruction of hyper-bureaucratic society.
“I think this movie was something that Tim and Leonard loved because of the black humor and the way the alternative society looked,” she says.
In Brazil, a low-level bureaucrat living in a dystopian future gets involved in guerrilla intrigue and paperwork to find the girl in his dreams. This black and funny film influenced The Outer Worlds significantly, and you can see traces of this painting, for example, in Byzantium, which is littered with advertising:
“One thing we love the most about Brazil is dystopia, where the main goal is to make everyone feel good and you just have to do your job. Our game has the same concept in its DNA. We bragged about Byzantium, and it's great, but it has its problems. And yet people just walk on it as happy as they can, as if there was nothing wrong. ”
Kane recalls his favorite scene from the movie, where a bomb explodes, but for some reason the protagonist's mother is not at all worried. “Despite such a terrible tragedy, she didn't care.”
Brazil is considered a science fiction product of the same importance as Blade Runner is to cyberpunk, so you should watch the movie anyway.
What to play: Vampire: The Masquerade - Bloodlines [Troika Games, 2004]
Most often, The Outer worlds compare Fallout: New Vegas. Kane and Boyarsky acknowledge that this particular game definitely influenced development. But to really get a feel for what The Outer Worlds is, fans are encouraged to go through the famous RPG created by Kane and Boyarsky in the mid-2000s: Vampire: The Masquerade - Bloodlines.
“I enjoyed working on Vampire. Someone recently asked if I played any of my old games again? And I replied that I replayed Vampire: The Masquerade - Bloodlines a couple of years ago. I chose another clan and had a great time. I'm sorry it took 15 years to continue. I'm glad people are waiting for him, "Kane recalls.
In Bloodlines, you play as only a converted vampire who gets involved in the struggle of vampire factions for control of Los Angeles. The walkthrough changes depending on your gender and vampire race, which made the game standout in its day.
As for how this game relates to The Outer Worlds, Boyarsky says that, just like in the 2004 game, they wanted to investigate the impact of various systems on society:
“In our game, we try to really deeply penetrate social systems, and tell what the world of vampires is within the human world. How clans interact with each other and how they fight. We really tried to go deeper. We wanted to explore how corporations run the world as they see fit. They have nothing sacred. This is the perfect utopia for corporations. ”
Now that you have three great pieces that served as the foundation for The Outer Worlds ideas, and the game is most likely completed, you can delve even deeper into the ideas it touched on.
The Topic of Article: What to read, watch and what to play after The Outer Worlds: From the Developers.