Wherever the French from Ubisoft sent us to dive into the hay: Italy, the Caribbean, Spain, the USA, now we will conquer the territory from the Saxons in England in the IX century. Moving away from what the next part will be, we decided to make our top 11 best settings in Assassin's Creed.
11. New Orleans
AC Liberation is in the chasm between big projects and full-fledged spin-offs, since it was released exclusively on PS Vita [it was eventually ported to other platforms]. New Orleans and the surrounding swamps were a great setting, albeit not very large, apparently due to the capabilities of the PlayStation Vita. Again, the PC version of the game has more ambitions.
It is clear that Liberation took a lot from Assassin's Creed III, but the game looks much brighter and even warmer than the original third part. Though I can't close my eyes, Boston and the AC III wilderness were just used as a base and re-made into New Orleans and Bayou. But I also can't blame the development team for this decision, because they did an amazing job with what they had.
10. North Atlantic
Assassin's Creed Rogue was the last release in the series for PlayStation 3 and Xbox 360, providing players with a slight evolution of the Black Flag mechanic and a different perspective on the Assassin-Templar conflict.
Rogue has the opposite problem to the original Assassin's Creed. The story runs through Lisbon, the Boston jungles, New York, the North Atlantic, the Arctic and even Versailles. While the game's storyline connects these areas, otherwise they feel like separate linear locations and another tick off Patrick Cormack's Shay list. Most locations, especially New York, resemble a repetition of areas from the previous parts, mainly the colonial cities of AC III. We must admit that the game rather wanted to surprise with its mechanics.
The last city where Ezio's trilogy ended. Constantinople differed from the Italian architecture and styles that players were used to during AC II and the Brotherhood, with new landmarks like Hagia Sophia and Topkapi Palace. It is also the largest area featured in the entire trilogy. The scene really looked like an authentic city under the control of the Ottoman Empire. True, he lacked variety. Despite the elaboration and size, it had a problem like the first Assassin's Creed - monotony. Therefore, only the ninth place.
8. Boston and New York
Boston has become one of the most historically accurate and unusual settings in the Assassin's Creed series. New England looked more mundane [literally] after spending time in "ancient metropolises" with tall temples and various vaults.
The world was filled with live NPCs and animals, which were forced to return to the game, despite the weak script.
Paris from Assassin's Creed Unity is one of the most technically impressive cities Ubisoft has ever created. At least this was what Ubisoft had planned, but in practice everything turned out to be not so rosy. Paris has been recreated in some detail and harmoniously combines history, art and culture. Paris is a dense city full of crowds and bustle.
Ubisoft has been hard at work on the gradient; the rich neighborhoods of the city seem to be worlds far from the slums. Given Unity's focus on classes and the French Revolution, this is a key design feature. It is a shame that a large number of bugs spoil the whole picture, and the crowd mechanic does not work as expected.
After the cold tones of AC III, the vibrant world of Black Flag welcomed us with a vast territory that was a pleasure to explore both on water and on land. The world of Black Flag is quite rich and colorful, which is why it is so pleasant to return to it. Although, of the minuses, it can be said, as is the case with Rogue, that all the cities presented do not feel significant for the main character. However, we do have an inimitable Caribbean, which is why this Assassin's Creed setting comes in at number six.
Assassin's Creed: Brotherhood is considered one of the best games in the series. Or at least it is in the top 3. I agree with that, but to be honest, Rome could be better. It was beautiful, although the potential of the open world was barely squeezed.
The city's problem is the lack of visual diversity. The Colosseum is one of the highest points, but this is not enough. After completing Assassin's Creed: Brotherhood today, you will realize that Rome is not as majestic as you remember. I love this part, I love the Rome setting, but it needed a little more work.
If Paris in Unity was technological in theory, then London was in practice. The city is as dense as Paris, but the contrast between the different districts is even greater. Barges sail noisily along the Thames, chimneys blocking the horizon with soot. The aristocracy of Westminster is contrasted with the squalor of Whitechapel. Railway stations mark the beginning of a new era. In addition, the city is dense with historical sites: Buckingham Palace, Big Ben, the Royal Exchange, the Bank of England. Even the Tower of London appears. Historic sites abound in London and Syndicate does its best to display them in all their glory.
3. Venice and Florence
The top three could not fail to include the beautiful Venice and Florence from Assassin's Creed 2. When other parts of the series are trying to take on a large scale, Assassin's Creed 2 gave us a little bit of everything, but how skillfully. You find more difference between Florence and Venice: in one city the streets are full of life and bustle, the other city is riddled with canals, has a less agile rhythm, but is lively with carnivals.
AC II left the monochromatic cities of the first game and filled the locations with different colors. It creates a balance between red, black and white, but does not make them as sharp as in the third game, but goes further. AC II allows for greater contrast in the environment. And that's not to mention the fact that the game is full of historic heights like Florence Cathedral, St. Mark's Basilica, Mercato Vecchio and New St. Mary's Basilica.
2. Ancient Greece
Ancient Greece, at the moment one of the rarest settings in games as such, and she herself is magnificent. Ubisoft has achieved something incredible in the Odyssey world, and I'm sad to be underestimated. In addition to the memorable setting, the game has an incredible scale and, to my surprise, the world is alive.
An explorer mode was specially introduced in the game, so that the player would slowly travel through the game and see what painstaking work its authors did. Odyssey has a huge number of NPCs and they all do different things. It is a technical and artistic marvel, one of the most beautiful open worlds in games to date. Greece is in first place on my personal list, but objectively so far it is in second.
The best setting in the Assassin's Creed series is Egypt. I'm not sure if it was ever recreated this way at all. Ubisoft has really created magic. I still have vivid memories of how I reached the top of the dune and saw the Temple of Sekhmet for the first time. Ancient Egypt was the most powerful setting yet showed that its culture was slowly decaying with the arrival of the Greeks and other invaders. There are enough traces of the glory of Ancient Egypt for you to enjoy the classic depiction of the time, but it is also very sad to see magnificent temples and way of life disappear. All this is just very beautiful to look at. It wins from Odyssey due to the fact that the world is smaller in scale and does not have time to get bored if you set out to open all the locations of the game.
I don't know how reliably they recreated antiquity, but it is fascinating. This is a truly unique setting.
The Topic of Article: 11 of the best settings in Assassin's Creed.