This looks like a sad day for the gaming community. The anticipated RPG from CD Projekt Red - Cyberpunk 2077 has been rescheduled and will release on September 17th. But are you sure everything is that bad? Gamepressure explains why porting Cyberpunk 2077 is the best thing that's happened in a year. We backed up the material with our arguments
CD Projekt Red recently announced in a press release that Cyberpunk 2077 will not be arriving by the scheduled date of April 16, 2020. We'll have to wait a few more months before release. And although everyone clearly wants to try the game on their computers and consoles, to dive into the dystopian future of Night City, I would venture to say that this is a great solution. I think there are at least two good reasons to put up with this.
The debate about whether this is good or bad continues after a few weeks and new insights and details of the transfer appear. Therefore, it does not hurt to clarify.
The first is prosaic and self-explanatory - a better polished game, but later than unfinished, but earlier. According to one of the industry legends, Shigeru Miyamoto: "A game with a delayed release ends up being good, but a game that is rushed to release is bad.
In the history of interactive entertainment, there have been enough studios that had a chance to create a real hit, but missed it out of haste. Take, for example, Vampire: Masquerade Bloodlines, whose fortune on release day literally screamed that the game was not finalized. Rough animations, bugs [including those that prevented the game from progressing] and technical issues have become a hallmark of this title, along with well-written dialogue, great atmosphere and good quest ideas.
As a result, we just got a cult, but not the best game - while we could see a project that would bring good reviews and sales [not to mention the fact that the delay in the game would allow it to avoid competition with Half Life ]. It is worth recalling that the failure of Bloodlines was the final nail in the coffin for Troika Games [read the full story of the game in our material].
A similar case was with KOTOR 2. Obsidian Entertainment had everything it needed for a hit. The script was great, the Star Wars vibe was great, and the new formula was several times better than the last BioWare game. Unfortunately, the game was sent to release earlier than necessary. It had numerous technical flaws, bugs, and stripped-down content. It took years of patient, laborious fixes - and it wasn't even the developers, but desperate fans who worked to get the game into the state it should have been released in. Alas, first impressions play an important role and KOTOR 2 failed.
At the same time, there are many examples of games that the extra time helped, at least they saved the fans from the banal non-playability. We can cite the famous PlayStation 4 exclusive - The Last Guardian. It took Fumito Ueda more than ten years to create the game, and the risk of it being a failed and unfinished project was quite high. However, when the game came out, it gave many players a huge dose of intense emotion.
The truth is that in most cases games are released prematurely only by those developers who either cannot afford to delay development [most often for financial reasons], or do not even bother to carry out a series of painstaking fixes after release [alas , players are used to half-baked games and no one expects more].
Fortunately, CD Projekt Red, which currently sits above the largest energy companies and some banks listed on the Warsaw Stock Exchange, are not among this number. Thanks to the Netflix series, The Witcher 3: Wild Hunt is back in vogue, and the studio certainly has enough financial flexibility to afford the flagship project delay and give developers more time to step back and hone their creation that we expect so much from.
But ... I told you there are two reasons, right? The latter, in fact, is even more commonplace than the first. Another great RPG, Final Fantasy VII Remake, will debut in Q1 2020.
“Given its size, I couldn't have completed it until April 16th. And while the updated version of Cloud's adventures looks really interesting, it is Cyberpunk 2077 that generates the most excitement, hope and expectation, ”says Gamepressure.
Unfortunately, just a few days later, it became known that Final Fantasy VII Remake was postponed, and will be released along with Cyberpunk 2077 in September. In our opinion, there is another reason why we do not need to worry - such a transfer is the norm.
After CD PR announced information about the transfer of the game, Polish journalist Boris Nespelyak made an insider, which said that the game works very poorly on consoles and many began to think that Cyberpunk was over. However, as the creator of God of War Cory Barlog later said on his Twitter, all games do not work well on consoles until the very release. The games are very scary and stick to scotch tape until, by tradition, they fix everything a few days before release, and then finish with the patch of the first day. This is how it was when God Of War was created.
And if you look at the game industry in general, this was often the case. As in the days of Tekken on PS1, when it was finished a few hours before it was due to go to press, so is Red Dead Redemption 2, which has been changed and rewritten more than once.
In this case, transferring Cyberpunk 2077 by five months is more good news than bad.
The Topic of Article: Cyberpunk 2077 Migration is the best news this year [Opinion].