The first Doom looks like a pretty primitive game today. You have a barrel in the middle of the screen, a bunch of demons to kill and heavy metal in the background. What can you miss in it? But if you asked yourself this question, you are in the right place, because here are 7 things about Doom that you hardly knew about. The guys at Gamepressure spoke to Bethesda to tell you about Easter eggs in Doom.
Doom Slayer Rabbit
We'll start with the easter egg that links the first and last Doom Eternal. The original Doom ends sadly. After the final boss of the game, we can see a blazing city with a bunny head strung on a stick in the foreground. This is no coincidence - it was not an ordinary rabbit, but as it turned out, years later [when The Ultimate Doom was re-released], he was a pet of Dumgai himself named Daisy. Thus, in the second part of the series, the hero received a strong motivation to destroy hell.
What does Doom Eternal have to do with it? id Software decided to remember Daisy during the introduction of Easter eggs into the game and a rabbit will be hidden at each location. We don't know anything else, but I expect it to be similar to the levers that opened up retro levels in the previous Doom. On the other hand, the idea is not entirely original. Rabbits also appeared in Shadow Warrior (2013) as a variety of Easter eggs.
Doom could be an adaptation of the Alien
The Alien Universe has only three good game adaptations. Perhaps today the situation would have looked different if id Software had successfully completed negotiations with 20th Century Fox at the turn of the 80s.
When work on the game that would eventually become Doom was just getting started, the idea was to base it on the popular Alien franchise, and the rights holders didn't mind. What went wrong? For the same reasons that great artists avoid adaptations of popular brands owned by mega-corporations. Simply put: id Software opted for creative freedom. And they used that freedom to create a game about a fearless demon slayer on Mars. But it was previously thought to be a mix of Alien and Evil Dead, partially inspired by RPGs.
It should be added that id Software's work was supposed to be based on the second part of "Aliens", where the marines fought hordes of aliens, and not the first, where a small group of civilians tried to escape from one monster.
Doom was supposed to be a sandbox
Doom in 1993 was an amazing game, especially due to its technology, in particular the level design - the locations had a fantastic vertical design. But in reality, John Carmack had big plans. He didn't want to make levels at all. The Doom Chief Programmer wanted the game to have one giant map that the player could freely explore without loading screens.
Of course, in the early 90s, this concept was a complete pipe dream. There was simply no equipment whose memory could handle streaming data and store such a large amount of data while displaying smooth graphics. Indeed, we weren't even close to truly open worlds.
This fantasy was only properly realized a few years later on the next generation of consoles. John Carmack did not give up this idea and brought it to life with id Software in 2011. RAGE was supposed to keep players in awe of large locations stretching to the horizon, so huge they had to be crossed by car ... But at the time, after games like Far Cry 2 or even Borderlands, no one was impressed with her.
Dumgay was armed with children's toys
Did you know that weapons in Doom were modeled using a kind of photogrammetry? The arsenal that we see on the screen is based on photos of toys. Kevin Cloud took a weapon in his left hand [which was automatically done by a left-handed character], took a photo with his right, and then transferred these pictures into the game, after some processing. Also interesting is the fact that Doomgai's hand is actually Kevin's, so he immortalized it in a video game.
Where is this weapon from? The developers at id Software brought it in from Toys R Us. This applies not only to the pistol and shotgun models, but also to the BFG. They put more effort into the chainsaw using real McCulloch tools. Why exactly her? Because Tom Hall found this particular chainsaw in his girlfriend's garage.
I don't think I'm exaggerating when I say that Doom is only half of Doom without its characteristic, heavy music. So it was at the dawn of this series, and so it is today.
Not surprisingly, the original game's soundtrack is now considered a classic; composer Robert Prince drew inspiration [and at times borrowed] from the greatest legends of rock and metal. For obvious reasons, id Software did not go into detail on these points, but eloquent music fans pointed out numerous similarities between Doom's music and the iconic work of various bands.
As it turns out, Prince relied heavily on songs from bands like Metallica, AC / DC, Alice in Chains, Judas Priest and Slayer.
Without Doom, there would be no Steam [?]
When asked about the most important games in his life, Gabe Newell always talks about several titles, one of which is Doom. The founder of Valve says that it was id Software's shooter that convinced him that the future of interactive entertainment on PC is video games. Gaben realized this when he was at Microsoft.
He wanted to convince the world that there is no reason a Windows PC cannot be a gaming platform. To do this, he needed to run on PC the most high-tech game that he could find on Microsoft OS. And yes, he found Doom. The game impressed him so much that he decided to prepare his port for Windows 3.11 to show executives the power of interactive entertainment. Admittedly, the project didn't quite work out because Windows version 3.11 was outdated. Newell didn't give up, and soon after made Doom available to run on Windows 95.
Gabin was apparently not entirely happy with the way Microsoft viewed his work, given that he parted ways with the company to start his own development studio called Valve Software only the following year. The rest is another story ...
Doom launched on ...
You may have heard people brag about running id Software's original shooter on hardware that ... well, wasn't designed for games. And as weird as it may seem, I won't miss the opportunity to name at least some of Doom's most bizarre "ports":
The current Bethesda can only envy this abundance of ports with its habit of releasing Skyrim for everything.
The Topic of Article: Aliens, Metallica, and Gabe Newell - 7 Things You Didn't Know About Doom.