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Assassins Creed Odyssey Creators Reasoning About Plot And The Importance Of Choices, Plus 30 Minutes Of New Gameplay (Topic)

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Assassins Creed Odyssey Creators Reasoning About Plot And The Importance Of Choices, Plus 30 Minutes Of New Gameplay

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As you know, Assassins Creed Odyssey will be the first true role-playing game in the history of the series. But creating a good RPG is simply impossible without a high-quality storyline and room for playing one role or another. Jonathan Dumont, the game's creative director, told Official Xbox Magazine about these aspects of the Odyssey. And for those who missed the live gameplay of Assassins Creed Odyssey, we suggest additionally watching the new 30-minute video.

According to Jonathan Dumont, the developers are trying not to divide all possible solutions into good and bad, there will be no clear division into good and evil, but only many shades of gray, as in the same "The Witcher". Any action that the player takes will be correct in its own way and will lead to quite natural consequences. True, one should not expect that the consequences of the player's decisions will hurt him in the future. The goal of the developers is to create a game with "very emotional" choices that will not severely "punish" the player.

Assassins Creed Odyssey

An important clarification: since the plot tells about real historical events, the player's decisions will not greatly affect the scenario of the game. But the developers from Ubisoft assure that instead the consequences of our choices will affect the characters and their relationship to the protagonist. Thus, Assassins Creed Odyssey will become a more personal adventure, the passage of which will be unique for each player. Jonathan Dumont noted that the developers took the plot of an ancient Greek tragedy (which one is not reported) as a prototype of the story and decided to imagine what would happen if the hero decides to act a little differently, how it will affect the world around and the characters of the tragedy.

It has also been additionally said about the dialogue system. Instead of the usual answers, there are also canon options in the style of the best role-playing games. For example, you can flirt with characters, threaten or deceive them, and in some cases, you are even allowed to interrupt the conversation in mid-sentence and get your weapon. It is mentioned that in the future the player will better understand where in the dialogue it is worth telling the truth, and where it is better to lie a little.

As promised, as a bonus - new Assassins Creed Odyssey gameplay for Alexis.

The Odyssey will be released on October 5 this year for PC, Xbox One and PS4. You can find out more about the game in our detailed preview.

The Topic of Article: Assassins Creed Odyssey Creators Reasoning About Plot And The Importance Of Choices, Plus 30 Minutes Of New Gameplay.
Author: Jake Pinkman


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