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10 Horrific Anime-Based Games

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Once upon a time we made a top anime that was based on games. Today we will go the other way and tell you how video games “go to anime”. However, as we know, games have always had problems creating a film-licensed product. Like most movie games come out with a twisted-eyed squalor, so most anime games have not escaped this curse. As my mother used to say, “It's best to always start with the bad and then move on to the good,” so today we're going to talk about 10 awful anime-based games based on the My Anime List.

Dragon Ball GT: Final Bout

This game is just phenomenal. In a bad way. This is the case when both the original source and the game product are equally bad for it. The very fact that this game was released outside of Japan is confusing.

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Aside from the audience and original issues, Dragon Ball GT: Final Bout was just a terrible fighting game. Not only are the controls clunky, there is often a lag between the keystroke and the action, which makes it especially difficult to combine combinations. Although the title has a game mode in which you can level up the character and customize his characteristics, this is not enough to fix the poor gameplay. Dragon Ball fighting games have gotten much better in the future, but the fact is that this was the very first Dragon Ball game released in the west and the first encounter was not the best.

The Legacy of Goku

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Dragon Ball Z action RPG sounds fantastic, but Webfoot Technology's vision of the concept was terrible. While this game for Gameboy Advance closely follows the anime storyline, based on the Saiyan and Frieza story arcs, the gameplay was shallow, monotonous and awkward. You play as Goku and progress through many linear levels defeating enemies using only qi-based attacks. To inflict a direct blow on the enemy, you had to come close to him, but this way you substituted yourself for his blows, not having time to inflict your own. The only effective strategy is to attack with qi, such as kamehamaha, move far enough to replenish the qi meter, and then repeat. Fortunately, the sequels have improved in this type of gameplay.

Digimon World

This game is a little out of our list, since the Digimon franchise began with a game, and then became an anime.

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However, the game owes its look and story to the anime Digimon Adventure, which is why it's here. The problem with the gameplay is that you are not playing as a digimon, but as a child who enters the game world and becomes a digimon coach [the game went to isekai before it became mainstream].

Instead of controlling the digimon, you give him orders like: stay or follow me. Thus, instead of directly attacking the enemy, you order your digimon to attack the enemy.

You also have to teach him, feed him, tell him to relieve himself, watch him grow old, die, transform into an egg and everything starts over again. If the game followed anime, as well as RPG standards, it would be a strong title, however, instead of emphasizing pumping and strategic combat, we got a nanny simulator.

Gundam: Battle Assault

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Gundam: Battle Assault is the first Mobile Suit Gundam game to be released outside of Japan. The game was released after Gundam Wing aired in the West. To capitalize on this, the developers reworked parts of the original Japanese version, and put the heroes from the Gundam Wing there. This has grown into a silly incoherent story with a whole bunch of playable gundams. The gameplay itself is not bad, but not special either. Battle Assault is a literate but walk-through fighting game that lacks any unique mechanics.

Fist of the North Star (1989 NES Release)

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Omai wa moi shinderu? Looking at the little-known title "Fist of the Pole Star", it's rather strange that a game was released on it for the NES, and even for sale in the United States. Unfortunately for western and eastern players, the game was an absolute mess, even by the low standards of game development at the time. The sprites look terrible, the backgrounds are incredibly cheap, and the boss fights where you get killed in one hit take away any fun from the game. Of course, you play as Kenshiro, and you can also kill basic enemies with one hit, but all sense of power disappears when you lose a boss fight for three seconds. Fist of the North Star doesn't mean anything to anime or video games, it's such a terrible product.

Mobile Suit Gundam: Crossfire

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And here again Gundam. When the game was released for the PlayStation 3 in Japan in 2006, it received excellent reviews from the venerable gaming magazine Famitsu. The same cannot be said for the American version, which received a 3/10. The game was ridiculed for its poor graphics, low frame rates, terrible camera controls, repetitive gameplay, and a story that meant next to nothing. At least the game was trying to break out of the 2D fighting game formula into a 3D one. However, there were some decent Gundam games released for the PlayStation 2 that were much better made and fun to play. Crossfire was supposed to be the game that would lead Gundam to a new generation of game consoles ... it didn't work out.

One Piece: Pirates' Carnival

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When you have an anime as popular as One Piece, there will probably be many adaptations. Of course, there are quite a few licensed games released under the One Piece brand, but Pirates' Carnival rises to the top of the sucks. Unlike the simple action games that most One Piece games have been, Pirates' Carnival is a complete set of minigames that also have a board game mode similar to Mario Party. The only difference is that Mario Party was forced to destroy friendships because of competition, while Pirates' Carnival was to destroy friendships because someone forced their friends to play this wretched insult to anime and its fandom.

Golgo 13: Top Secret Episode

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Let's make a reservation here that at least this game was quite ambitious. Considering that it came out in 1988 for the NES and Famicom, and it had limited options. The game valiantly tries to be a spy thriller with exploration, gunplay, and an armful of adult themes. Alas, the presentation is terrible, the protagonist Golgo looks like he was ripped from the days of the Atari 2600. The run and shoot levels are full of insurmountable enemies, while you cannot go further due to the fact that there are few bullets and still health smaller. The mazes through which you have to wander are terrible. At least the game tried to show realistic violence.

Yu Yu Hakusho: Spirit Detective

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If the game looks like shit, it can be forgiven for it if it is fun to play. If the game sounds like shit, you can always turn down the volume and play your own music in the background. But if the game looks like shit, sounds like shit and the gameplay is also shitty, chances are you also have Yu Yu Hakusho: Spirit Detective for the Game Boy Advance and better not make it. Atari described the game as commercially successful, but this can be attributed to the fact that it was the only Yu Yu Hakusho game available in the west after the title itself became popular. In addition to all of the above, the design of the game looks bad and monotonous.

Attack on Titan: Humanity In Chains

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It is hard to deny that there are not many good games for Attack on Titan. Unfortunately, this 2015 Nintendo 3DS title is one of the worst. The game tries to recreate the spirit of the anime using voice samples, videos and music directly from various episodes of the series, but it does not offer fans something new.

The first couple of hours of play, the gameplay is a little addicting. You are given the ability to navigate areas with your gear, but the titan fight itself is fleeting and always short. The game does have a few interesting ideas, such as the ability to create your own character and participate in titan assassination and resource gathering missions. Unfortunately, this is not enough to win love.

The Topic of Article: 10 Horrific Anime-Based Games.
Author: Jake Pinkman


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